AR Kingdoms
A downloadable game
👑 AR Kingdoms
Our game is a Strategy game with VR support and AR elements, where the player takes a kingdom in their hands and manages its assets - population, resources, opinion.
Step into the boots of a ruler in AR Kingdoms and lead your people from afar, holding their very world in your hands. Your mission: to sculpt a thriving civilization, not just of buildings and resources, but of happiness, agreement, and cultural achievement.
From your AR command post, every decision matters. Assign your citizens, choose your path with building cards, and directly influence your kingdom's alignment with core values like liberty and economic fairness. Watch the candles of their well-being glow brighter with your just leadership, and see their progress immortalized in art that adorns your realm—a true reflection of your people’s soul.
AR Kingdoms empowers you to build more than an empire; it's a chance to foster a society that rewards good governance. Make them happy and united in your vision, and they will gift you with a vibrant culture, a strong economy, and the resilience to endure. Will you be the architect of a truly prosperous and principled kingdom?
🗻 Environment:
The player is placed in a room with map and a deck of cards.
- The map is placed on a table and shows the kingdom and its surroundings, including resources, how the population is distributed on them and enemies.
- In front of the table the main resources are exposed to the player.
- On the table there’s 2 candles present, each shine brighter with the agreement and happiness of the population.
✊ Player Action:
- Move Pop: initially the castle houses all the pops, those who stay here, generate art from materials. Otherwise pops can be stationed on material tiles, food tiles to gather resources. Can be ordered to march on an occupied tile to start a battle.
- Build: The ruler is dealt 5 random available buildings and can choose one (by pointing the headray and pinching) to select and build. Helps to compensate for the growing population and their growing needs as art increases.
🎨 Art, Progress:
As population expands so does art, representing progress; the movement of civilization. Reaching certain thresholds the ruler can draw 5 building cards to choose from to construct.
🕊️ Political Axes:
The political axes are modified based on resource stockpile (affecting the economical axis), arts amount (affecting the need for liberty).
- Civil: A scale from 1-100, 1 being authoritarian and 100 representing Liberty.
- Economy: A scale from 1-100, 1 and 100 being Equality and Markets.
- Agreement: Deviation from the people’s opinion on these two axes.
🪵Other Resources:
- Food: Scattered across the map, used to feed pops. Running out of food greatly decreases happiness.
- Gold and Wood: Scattered across the map, like food. Used for constructing buildings. Gold is also used by craftsmen.
- Might: military power of a pop. Increased by training in the Barracks.
- Score: Increased by population, might, and collected paintings.
🏰 Buildings:
Built when placing a card. The types are:
- Dwelling: provides shelter for new pops. Assigned pops wander around to relax, gather materials and increase happiness.
- Farm: assigned pops gather materials and create food.
- Barack: assigned pops increase the Might of your Kingdom, they train military to be stronger.
- The Keep: the heart of your kingdom is home to craftsmen, scientists and artists, who collectively increase the Kingdom’s art production.
🎭Reactions:
After each player action, some hidden bonuses, negatives change. Think efficiency for gathering resources, or fighting power.
When reaching certain goals (600 material stockpile or reaching high art levels) the player is awarded 1000 score and gets a painting hanged above the statistics.
🗺️ Map:
Resources can be found on the map, where the ruler can gather food, gold and wood for the kingdom.
Battles: When one of your people and the attacking Slattenpatte monsters are both present on a single tile, they will fight. The power stats are compared with some randomness sprinkled in. Losing one of your people lowers happiness significantly.
❓ Tutorial:
1) 🎯 Game Goal
The main goal is to survive as many rounds as possible while maintaining agreement with your kingdom. Your people value two aspects: civil and economic well-being. The level of agreement depends on how closely your actions align with these values.
- Civil (range: 1–100): Reflects governance style, from authoritarian (1) to liberty (100). Building many military structures pushes the value toward authoritarianism, lowering civil agreement.
- Economic (range: 1–100): Indicates resource abundance. Higher values represent a strong economy.
If you stray too far from the population’s expectations, overall agreement drops. Meanwhile, you must prevent the enemy from destroying your castle to stay alive.
2) 🥽 Setting Up AR on Oculus Quest 2
When starting the game with the headset on, you must manually define your room’s layout before gameplay begins:
- Walls are used to simulate the game environment, displaying immersive elements like fictional room decor and paintings that represent in-game achievements.
- The table is designated as the physical surface where the gameboard is projected.
Note: Oculus Quest 2 lacks automatic AR element detection, so manual setup is required.
3) 📋Data Panel
A floating panel in front of the gameboard shows your current stats:
- Resources: Includes gold, wood, and art materials.
- Art material is generated when mobs occupy the same tile as the main castle building.
- Happiness represents the population’s satisfaction. It increases or decreases based on how well you maintain civil/economic agreement and from battle outcomes (e.g., losing mobs decreases happiness). If happiness drops too low, population members will begin to die.
- Might indicates military strength and is increased by building more barracks.
4) 📌 Assigning Mobs At the start of the game, mobs spawn on the castle tile. Once the round begins:
- Drag a card to place a building on the board.
- Touch a mob to select it.
- Touch a destination tile or building to assign the mob.
- If assigned to a tile, the mob simply moves there.
- If assigned to a building, the mob performs actions depending on the building type.
(See section 5 for mob responsibilities.)
5) ⚒️ Mob Responsibilities Mobs carry out different tasks based on the building they’re assigned to:
- Farm building: Mob collects nearby materials.
- Military building: Mob is stationed as a soldier at the military base.
- Sleep house: Increases happiness and birth rate. The mob stays visually on the tile.
- Castle: Generates art. The mob remains on the tile and visually contributes to art production.
6) 🏗️ Creating Buildings with Cards
- Drag a card from the deck.
- Five cards appear in your left hand.
- Choose one by pinching and gazing at it. The other four disappear.
- Pinch again on a tile to place the selected building.
7) 🧌 Rounds and Enemy Attacks Each round begins with a text indicator in your view. Enemies spawn from the last row of tiles on the gameboard and proceed toward your castle:
- Enemies move down the columns they spawn in until reaching the castle’s row.
- If the castle is not in that column, they follow the path toward it column-wise.
- Defend by moving your mobs into those columns.
8) ⚔️ Combat Mechanics
Combat happens when enemy and player mobs occupy the same tile:
- Each tile has a maximum row capacity.
- Enemy mobs appear at the top of the tile; player mobs appear in front of buildings (if present) and always face the enemy.
- A 3-second timer starts when both sides are present, allowing more mobs to join.
- Fight outcome is determined by comparing might:
- If player might > enemy might: All enemy mobs on that tile die.
- Player loses a number of mobs equal to the enemy’s might value.
9) 🖌️ Art Advancement
When your art material reaches a certain threshold, an art advancement occurs:
- A painting is generated and placed on the wall, reflecting the current state of your kingdom’s civil/economic agreement.
- These paintings serve as in-game achievements.
- Your goal is to collect as many of these achievements as possible while surviving the enemy onslaught.
10) 🌐 Environmental Influence
The environment serves as a reflection of your progress and emotional state:
- Low happiness → dim candlelight.
- High art production → more paintings on the walls.
- The immersive room and sound design enhance storytelling and reflect the atmosphere of your kingdom.
Zip of code:
https://drive.google.com/drive/folders/1xhUHtsMp5QfNypGMeOuzWXda5UVnkaa7?usp=drive_link
Updated | 2 days ago |
Status | Released |
Authors | garlicxd, Eduard007Munteanu, Atomic |
Genre | Simulation |
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